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Then look back at your screen after 5 seconds. Try this again without looking at your screen and only focus on your hand swiping the mouse left and right and imagine that the cursor is still in the same vicinity you last left it at. All without moving my mouse up my mousepad. I can put my cursor at the bottom of my screen and just swipe left and right(using the wrist only as usual) and it will eventually reach the top. Logitech G500 | Polling Rate 1000Hz | 1500 DPI | 2160p Display Resolution I use only my wrist and I always getting a solid/consistant left-to-right (and vice versa) movement without any bumps, changes in elevation, etc. Originally posted by Bad-Motha:Are you lifting the mouse at all? If that is the case in order to get your cursor to reach around the entire screen worth of resolution, then I could see it doing this. Yes, the only remedy is to move the mouse from the elbow/shoulder, which is why I have seen CS:Go pros move their whole arm just to turn in-game for crosshair level consistency. So it is true that the mouse cursor will drift/move vertically when you swipe from the wrist. I've tried 100, 400, 800, 1600 dpi and all had the same result, so it isn't the matter of DPI. I know when you keep your mouse straight the cursor will not go up when you are swiping but when the mouse is getting tilted to turn left and right the cursor will go up gradually.Īs azza already pointed out super high DPI mouse vs screen can cause some of that issue, i have mine sitting at 1200, i could bump mine up since i run a dual screen but im happy with teh 1200 and serves me well.Īnd like most people (me included) when we swipe we swpie from the wrist which causes an arc (whci causes vertical drift at high DPI settings), the only remedy against that is to move from your shoulder/elbow.which hardly anyone does. Originally posted by VIP:SyPTo are you keeping your mouse straight when you're swiping or are you tilting your hand to turn left and right? If your mouse allows up to 6000 DPI, you might still only need to set it to 1600p for a 1440p resolution monitor. The key point is your don't need high DPI, unless you have extremely high resolutions or multiple monitors, etc. Ingame you could use the 600 DPI for running and gunning, then toggle to 1200 DPI for more accuracy sniping purposes (if not quick scoping), etc.
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Double your DPI - so if you have 600 DPI for Gaming, 1200 DPI might be ideal for Windows/General, plus 1800 DPI could be used for Drawing/Pixel Perfection. Now if you have a toggle DPI switch (or macro key setup) on the mouse, you want to set more than just one DPI. Move the mouse cursor far left, then with a flick of the wrist see if you can get it to the far right in one go. Ingame also turn off any 'Mouse acceleration' and use 'Raw input' only. Also, turn off 'Enhanced pointer precision' and any 'Acceleration'. Under Control Panel > Mouse > Pointer Options (tab)Įnsure pointer speed is at 6 (middle) of 11. Only lower this if your USB / Motherboard / CPU can't keep up (normally only affects really old systems).
#Razer mouse cursor pack Pc
Polling rate is the number of times the PC will check for input - you want this as high as possible 1000Hz is default and good.
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It will depend on your mouse drivers / software to how you set this up.
Make sure the mouse isn't jumping over pixels, else raise the DPI back up.
Then you get to the reverse point, being too low DPI. Lower DPI would have it more snappy back to those points. Then you can do 180 degree trick shots and flick snipering a lot easier. You want to make the single swip spin 360 degrees and return to around the point it started. The higher DPI greater than the pixels on screen would actually be throwing off your aim, creating a slight updraft.
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Most won't be affected by it.įor example: If you had 1080p resolution or lower, with an extremely high DPI rating setting on the mouse. Which might be what you are describing here? It can happen to anyone, but can also be fixed. One swip/spin the mouse from left to right, if it circles your aim upwards into the sky, rather than staying straight out in front, then you have something known as negative acceleration. Load up a FPS game, such as Counter Strike. I believe everyone has this problem too but no one has noticed it yet. Originally posted by VIP:I've tested this on 3 different surfaces and it has the same result.